What did I do this week?This week was more of a cleanup week for me. After making the patrol script function as intended last week, I decided I would revamp my scripts to make them easier to understand. While I did end up using some more complex code, it was much less code than was present before. This relates to my role because as Programmer, I am in charge of making sure that scripts are functional and easy to understand. What problems did I run into this week?Compared to the last few weeks, I had relatively few problems I had to fix. The major problem was getting the door to only be opened by the player. In order to fix this, I had to convert the box collider to a 2D box collider. When I did this, I noticed I still had the same error. So I made sure that the collider only went up to the door and not past it. This would ensure that the enemy character wouldn't be able to access it. As a result, I was able to put the power to open the door back in the hands of the player, fixing the issue. My Greatest AccomplishmentThis week, I was most proud of finding a channel that provided me with great tutorials on enemy health, player movement, and projectiles. These are all critical in ensuring that our game is functional and works as intended. I am looking forward to using this channel in the future to refine the game. Next Week's PlansMonday - Finish with projectile error Tuesday - Link projectiles and damage Wednesday - Link projectiles and damage Thursday - Work on making the AI deal damage Friday - Work on making the AI deal damage Image of WorkLink to helpful tutorials“Distorted Pixel Studios.” YouTube, YouTube, https://www.youtube.com/channel/UCO8iVbK5YAT_Gmd41WwzJ2w.
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AuthorHello my name is Owen Howard. I am a junior currently enrolled at Durham School of the Arts and this blog will document my experiences in this class. Categories
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May 2022
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