Design Decisions
In order to make this game, I had to go through many design changes. I began the game with the idea of creating interlocked levels connected by bridges over the Void. I decided against this because I wanted to compartmentalize things and make the game more compact. So I set about creating my level which consists of a mountain terrain, cave terrain and a sinkhole environment. Initially, I decided to create a prairie with more obstacles in the Cave terrain, however I opted to change the prairie to the sinkhole environment because I thought that the hardest part should always be at the end to build tension and anticipation for the ending.
About the caves...
Creating the caves was the most difficult process of this project. I started by thinking I could just use the terrain tool to build a roof for some valleys. However, I soon learned that that was not how Unity worked, so I had to find a new method. Then, I came across the Add Hole feature of Unity. I tried to use that and I did end up creating a hole, but not a cave. Then, I decided I would try an exploit after I watched a video on how to make caves in Unity. I used the ProBuilder tool to build a pipe and I placed it in the holes that I had created, thus making a cave.
In short...
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Game OverviewWhat I am creating in this project is the skeleton of a future parkour game in which the player will be spawned at the beginning. In this game, the player will begin in the mountains where the player will have to cross over the mountain while avoiding obstacles. Once the player has crossed over the mountain, they will then have to go through an underground cave which will likely have a lava river in it that will need to be crossed. If you don't jump over it, you will die and the level will be over. After you escape the cave, you will have to cross the prairie which will have more obstacles which may include things like rocks to jump over. Why I did what I didOriginally, I was going to have the overview be a snapshot from the player's perspective, however I realized that this would not present the clearest layout possible. SO , I ended up changing my strategy and I made the map from a bird's-eye view instead to ensure clarity. I also had to think about where I placed certain things, for example I placed my landform marker on the sides of the caves because in the cave level the landforms represent stalagmites which grow up from the cave ground and I usually see them on the sides of caves in the pictures. I also specifically placed no trees in the cave because trees do not grow underground. I placed the most trees in the mountains because trees tend to grow in forests on mountains. Finally, I placed very few trees in the prairie because prairies mostly consist of grass and not trees, and I wanted to ensure realism. In short
Here's my Concept Art |
AuthorHello my name is Owen Howard. I am a junior currently enrolled at Durham School of the Arts and this blog will document my experiences in this class. Categories
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