So what are compound objects and what do they do?Compound objects combine to or more primitives or splines into one single object. There are six major types of compound objects which are ProBoolean, Blobmesh, Loft, Procutter, Scatter, and Terrain. Proboolean combines two or more objects using the removal of parts of an object, removing all but the intersections or combining the two objects into one figure without removing any parts of the figure. Blobmesh uses metaballs to take objects and transform them into more rounded and liquid. Loft uses one shape to wrap around a line. The ProCutter tool is very similar to the ProBoolean so much so that the ProCutter tool is used very much like the Subtraction part of ProBoolean. The scatter tool takes one object and duplicates it and randomly places it in a scene. The Terrain compound object takes two or more freehand lines and combines them into a new object which can be used as terrain. So which one is the bestAlthough all compound objects have moments where they are the go-to and the best, the best compound object for video game design is Terrain. This is because of it's ability to create a good majority of the environment, as evident by our Unit Project where we are using the modifier quite heavily to create our landscape. Another reason why Terrain is the best compound object is it's versatility. With modifiers like ProBoolean, one can only merge, add, intersect and subtract whereas with Terrain you can create all kinds of land forms and structures; the possibilities are endless. To sum it up, Terrain is the best compound object, as it has the most uses. To sum it up...
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Have my thoughts on 3D Modeling changed?For the better. As of late, we have been doing more interesting and complicated items than we did in the beginning of the fourth quarter and this is showcased by the use of subobjects, splines and the material editor which allows you to do so much more than what we did in the beginning of the unit. In addition, as of late I have found this quite easy, as watching the videos has really helped me on assignments even if it is like the space scene one where we had to make an Earth and make it appear seemless, but it wasn't even that hard. I thought that making it seemless meant a lot of trial and error, but it really was not that bad when I got down to the nitty-gritty, and I wasnt even sure if I did good. The same could be said for my mushroom scene. Overall, my thoughts on 3D modeling have improved since last time. How have my skills grown?My skills since learning of 3DS Max in late March have grown exponentially. This is proven by how I started with only the basic and rudimentary knowledge of standard primitives, such that even making a simple snowman proved to be daunting. However I could now do that task in five minutes. In addition, I have learned to do so many new things including but not limited to texturing and subobjects. To sum it all up, I have grown alot in 3D modeling since late March when we started Example of New SkillsTo sum it up...
What have I liked about 3D ModelingI have so far really enjoyed 3D modeling in this class. This is shown by the models that I make being thought out and look more like what you would find in say Minecraft; like the "Franklin" model that I made that reminded me of a guardian mob from Minecraft. This shows that things that we see in the video games that we play may seem to be very hard to make, they may very well be, but the basics behind it are very easy to understand once you get the hang of it. Overall, I have had some great experiences with 3D Modeling. What have I struggled in with 3D Modeling?So far I have not had any major struggles with 3D modeling besides that the information I learn in one tutorial or piece I do often forget and have to try to figure it out or try to follow the video to the best of my ability Overall I have not had too many major struggles with 3D Modeling so far, but I may in the future. Am I excited about the future in 3DS Max?I am definitely very excited for continuing in the program mostly due to the possibilities of what to make are endless and are very exciting to think about. This is shown by my attempted creation of a death star in 3DS Max before I was told that I had another assignment; however this shows that anything you could possibly could have dreamed of can be created, much like the snowman or the pencil. Overall, I am very excited for continuing into next years class hopefully! To sum it up...
ReferencesLogin to Schoology, app.schoology.com/assignment/1634765239/info.
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AuthorHello my name is Owen Howard. I am a junior currently enrolled at Durham School of the Arts and this blog will document my experiences in this class. Categories
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May 2022
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